Design User Interface Guidelines


While augmented reality (AR) has been around even before the
graphical user interface (GUI) we’ve come to love, it has just recently entered the minds of consumers and businesses.

In other words, it is a new space where few authoritative statements exist. It’s an incredible opportunity to rethink the user interfaces of the present, and a chance to create experiences we’ve only dreamed about.

These guidelines were put together leveraging lessons learned from our rapid iteration sprints, user research, and studies of how our display and sensor technology impact the user’s experience—especially the depth sensor and the Inertial Measurement Unit (IMU). Consider them practical guidance for developing interfaces for the Meta 2. They are meant to be used in tandem with our Spatial Interface Principles.

It’s an incredible opportunity to rethink the user interfaces of the present...

As with all UI work, especially with evolving technologies, rapid prototyping, testing, and iteration are critical in developing successful experiences. We encourage you to do a lot of it! Constant learning, and sharing our experiences will be the key to unlocking augmented reality’s full potential.

We are excited to evolve these design guidelines with your help and feedback. To that end, we encourage the community to start a dialogue about the information presented here—as well as your experiences—in the Meta Community.


Previous Next